It's possible for X to have Zero's Beam Saber by the end of the game if you keep Zero alive, so definitely don't let him die.Īnyway, for now, head right, avoiding the sections of the ceiling that will fall. If you let him die, he's gone for the rest of the game. One very important thing to remember about Zero is that he only has one life. This attack is difficult to pull off thanks to the amount of preparation it requires and its short reach, but it does a ton of damage. If you wait until he turns green, he'll fire a large charged shot, followed by another, and finally unleash a short-ranged slash with his signature Beam Saber. Once Zero has a purple aura, he'll unleash a small charged shot, and then fire a large charged shot if you press the shoot button again. Zero has two levels of charge beyond the standard two. He can dash and shoot, just like X, but his charged shot works differently. Zero can't use any of the upgrades X collects, but he has twice as much health as X starts with by default. He'll stick around until you reach a boss door, at which point X will radio in and offer to take over. He's not quite as major a character as he will become in the following Mega Man X games, but you can call on Zero once per level to trade places with you by pausing the game and pressing the R button. Turncoat.Įnter Zero! Yes, Zero is finally a playable character in Mega Man X3. Head down the next ladder and to the right again and you'll meet X's friend Mac, who will promptly capture X with a device called a Hangerter and teleport away. Head down the ladder and to the right, blowing up Notor Bangers and Caterkillers as you go. This can be very useful for dealing with certain enemies, especially bosses. If you jump while dashing, you'll travel much faster and much farther through the air than you would if you simply jumped from a stand or normal run. Dashing while shooting no longer does more damage than standing and shooting, unlike in the first two Mega Man X games, but being able to do both is still very useful, so you should have dashing mapped to a shoulder button. Press the dash button to speed forward on the ground. Let's learn about dashing before this next part. These balls travel out a distance, and then return to the Caterkiller. These crawl up and down walls, occasionally stopping to charge and fire two energy balls at different angles. Take out a few more Notor Bangers and you'll eventually reach a wall with another common enemy on it. It's generally a good idea to charge your weapon whenever you're not shooting it.Īnyway, let's continue. However, bosses are invincible for a short time after they take damage, so it's better to hit them with charged shots. Regular enemies are best taken down with a flurry of regular shots, since it takes less time to fire four small shots than it does to charge and fire a large charged shot. Hold it a little longer for a yellow aura, which will fire a larger charged shot that does four times as much damage as a regular shot. Release the button to fire a small charged shot, which does twice as much damage as a regular shot.
Hold it for a moment and a blue aura will appear around Mega Man X.
You can charge your X Buster by holding the shoot button. Speaking of charged shots, let's talk about that. They only have three HP so take them out with a few quick shots or a charged shot. Their shots are affected by gravity, and they can aim their guns so their shots can travel at different trajectories. These little guys move by hopping, and shoot from the little cannons on their heads. Let's get right to it, then! Go right to meet our first enemy, who also happens to be the most common enemy in the game. Mega Man X3 Guide > Walkthrough > Intro Stage